First


I don't know why but as soon as I looked at the vehicle jam, this popped into my head, and so I made it. I suppose it was the palette provided to me?

The alternate choice was a Md. Tank (the kind that costs 16000)

I probably should've done that instead. It would certainly be more practical, if not more appealing.

Another choice was the JZW.

I spent a long time making the model and I ran out of time to do textures.
Half the model is untextured, There's probably not enough texture space to finish the job, either. I originally had lower resolution textures but I over-estimated how large 128x120 is.

I'll probably revisit this model within the week and fix the textures, maybe remake it in blender and upload the blend here.

This was made for the picocad jam #8, but a substantial amount of it is made by text editor.

originally, I was trying to improve the z-sorting, but I'm sure picoCAD does not care in the slightest, I think the z is sorted by the average of the vertices on a face. I'd prefer if it sorted by the nearest vertex, personally.

Then I sorely missed the ability to merge vertices - so I just started doing it.

prisms became much more complex covex hulls and the result is quite satisfying.

Files

vf1d.txt 32 kB
Apr 26, 2021
texture 1 kB
Apr 26, 2021

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